Dual oscillators
Variable pulse width
Low-pass filter with adjustable resonance
c = Click
Single impulses
Extra-resonant bandpass filter for 808-like drum sounds
n = Noise
True analog noise generator or
Dual square waves
Bandpass filter with medium resonance
Analog Synth
In the nanoloop mono cart, the analog components (op-amps, comparators, logic cells etc) of a PIC microcontroller are connected and configured in such a way that they form a hybrid soundchip with 3 analog filters and a true random noise generstor, using only a few passive external components.
Hardware
The cart is covered with standard 8mm grid plastic tiles in random colors that can easily be replaced with compatible parts such as LEGO®, BlueBrixx etc.
Software
Nanoloop mono is a stepsequencer with per-step control for all parameters. There are 8 banks of flash memory each of which can hold 15 patterns per channel and a song structure.
On the original Game Boy models, one pin of the cartridge connector functions as audio input, connected to the built-in amplifier. This unique feature allows to generate sound on the cart and play it through the headphone output on a completely analog signal path.
External Audio Port
Additionally, audio is also available through a mini jack port on the cart. The raw signal is rather strong and there is no volume control, it is hence best used as input for a mixer, active speaker etc.
Compatibility
Model
Internal Sound
External Sound
DMG (original Game Boy)
clean and bassy
OK
Game Boy Pocket
less bass, hiss
OK
Game Boy Color
thin, distorted
OK
Game Boy Advance / SP
-
OK
DS is not compatible
-
-
Analogue Pocket is not compatible
-
-
For use with headphones, only DMG can be recommened.
Sync
Nanoloop mono offers the same sync options as nanoloop one.